Hey. This is going to be a series of posts on a group Pregenerated Player Characters I'm making for a game a friend of mine is going to run. I am going to write up each member of the adventuring party called the Ghostwalkers, set in the Pathfinder's main setting Golarion. If you want to be specific, they are characters who are going to be in the Mana Wastes.
What is being posted here are rough backgrounds. I still need to do some edits in this one, but the plan is simple. These characters don't have names, each player gets to name the character they play. Furthermore, I tried to some other elements, trying to keep each character's gender open to choice, the same with their alignment. Enough about that, here is the character's background, steeped as it is in Golarion lore...
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[The Goblin]'s parents were a great disappointment to Goblinkind. You see, they were secret cultists of Erastil. [His] mother became a secret priestess to Erastil, while [his] father started to infect other Goblins of the Spelleater tribe with ideas of compassion. This altruistic infection spread throughout the tribe, frightening the Goblin leader. [The Goblin], although a tiny youngling, had been taught to read in secret, something that when it emerged, ended with [his] parents being burned, to kill the madness they'd brought with them. [The Goblin] lived on however, until years later when he stumbled into a Field Marshals camp in the Mana Wastes.
A
band of young adventurers, along with their elder Elven mentor faced
off some of the horrors in the Wastes. Their camaraderie caught his
interest. Their respect for one another reminded [The Goblin] of his
parents, so he snuck into and hid in their wagon, riding back with
them back into Alkenstar itself. Now Alkenstar, that really
jump-started his career. He stole hundreds of books, reading all he
could on the Duchy and its people. After several near misses with
various criminals and lowlifes in the city, [he] established a
investigative service, taking the most desperate offers for the
people of the city.
"Behold,
it is I! The Great Goblin Detective!"
Over
time, [he] would frequently become a target of the Field Marshals,
who didn't like this mutant investigator who had snuck into their
city. The same group of adventurers [he] had met before, who by this
point had become the Ghostwalkers, were assigned to resolve the
issue. They instead met a Goblin, who not only recognized them, but
pointed out to them a more serious problem underground, preventing a
agent of Geb from planting a undead plague in the water supply.
Nothing could be solidly linked back to Geb, however. The Duchy
survived and the group grew annoyed at the injustice of it.
[The
Goblin] proved himself in that raid. [He] cracked the locks to the
safe containing the plague. His alchemical knowledge combined well
with [Name of The Good Mage That Stayed], the two of them devising a
counter agent. The Ghostwalkers instead inducted him as a full
member of the team, something that a few other Field Marshals balked
at. Parliament would later see it as a serious breach.
Most
recently, the group stood up for [him] at the investigative committee
on the Ghostwalkers. They all chose to be disbanded rather than let
them do anything to [The Goblin]. The bargain with Parliament let
[The Goblin] go free in exchange for the Ghostwalkers losing all
authority they used to have. They fell out of favor, losing some of
the protections the Field Marshals used to afford them, including
enemies [The Goblin] made amongst the more rabid mutants and
criminals in Alkenstar.
Opinions
Leader:
The 12th Gear is our home, and even though he/she doesn't
run the place, he/she offered me a room there. Even though I think
he/she made the greatest sacrifice for me- he/she loved being in the
Field Marshals more than anything- I think its what he/she is used to
do. I wish he/she might learn to let us handle things on our own,
but its hard to let go of a leader, especially one whose had as many
success as [Leader] has had.
The
Mage: Brilliant collaborator, but he/she still thinks too much in the
box. He/she needs to learn to be more creative! But ah, his/her
mastery over abjuration always helps in a pinch, even against the
dead magic of the Wastes. My sneaky hands, his/her magic trickery,
we are a golden one-two punch.
Mutant
Slayer: Still doesn't trust me. But that's okay. I know the trick
to understanding it now, he/she doesn't want to be attached to anyone
any more, but he/she can't stay away from us. Great at handling
other mutants, but a sucker for emotional entanglement, if ever.
The
Shaman: His/Her ties to the underworld are dangerous, but this noble
heritage she/he has always fascinated me. How long did his/her
family harbor that devil? Long enough to taint his/her blood? I
suspect he/she might want my insights if that happens, as I am
experienced with being something different that shouldn't be...
The
Ratfolk Brawler: Tonight we drink in... well, sparing matches, more
or less. [The Ratfolk Brawler] and I spar from time to time,
albeit... painfully. I suspect one day I will finally understand how
to predict his/her style, since most of it changes so often...
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