Wednesday, March 22, 2017

Art, March 17th 2017

Another week, another batch of art.

St. Patrick's Day and the like.  Oh.  And Spring.  Spring is here too.  Let's throw art at then.

On twitter and instagram I post these sorts of images every day.  If you are looking for some place to follow and get these in your feed, check those out.

Also, if you want to support images like this, the stories on this blog and more, check out my patreon.  It isn't necessary for this stuff, but it'd help with expanding some of my projects a bit.  I also take commissions, so don't be afraid to message me about that.

A bit of Crux this time.  And a cat.  And some experiments, both flawed and not. 

Well, let's see what I got done.

A cyberwood image of a home.  A decapitated robot head seemed like a good choice.

More color experimentation.  I think the red works.  Watching a bunch of home DIY videos on youtube might've infected my brain too.


For some reason, Harpies got into my head.  Did a bunch of research on them.  LOTS of research.  A deep hole, bird-people is.  Gharudya is a reference to the Garuda, a bird people in Hindu myth.  Took me awhile to narrow down a name, there were a lot of different ones to take ideas from.  I did do another one too... 

The second Harpy.  This took multiple attempts to get down right.

In her hand is a Sirinfetish, the magical items that Gharudya (they don't like being called harpies, btw) create from the souls of evil they collect.  I think they are flutes of a sort.  It fits I think.


No, that's the title of this one.  Almost didn't finish it.  But all darkness fades if you try hard enough.


The city of curses is a recurring setting of mine.  This is very much Crux in two ways: the skullmount in the distance (although it might look more like a black splotch) and a bird wearing a hat.  Very much a 


Because cats were a theme.  Next time I'll show the other cat thing that managed to get into my arts.

A brief experiment with coloring, but not something I'm 100% happy with.



Thursday, March 16, 2017

The Center Cannot Hold: The Gharudya or Harpies

Here's a Crux bit of setting.  Been working on collecting a bunch of notes and also been creating some new material.  Harpies are their own interesting mythological hole.  Here's how they are in Crux, the City of Curses.  Crux is a Magical Western Fantasy I've been fiddling with for awhile now- it is a city founded atop the skull of a forgotten dead god, filled with intrigues and arcane industrial wonders of a new age, while old enemies scheme in dark places.


Harpies, or the Gharudya: Children of the Witching Wind

Harpies dislike the word Harpy.  But unlike the Ursyklon, they do not use violence to discourage the slur.  Instead, the Gharudya tend to remember those who wronged them.  And on the day they might die, evildoers can hear their wings from a distance.

Harpies make for interesting art too.
They are cousins of the Tengu.  Gharudya believe that they must contain evil souls.  This prevents such evil souls to reincarnate into the next generation.  Like the Tengu, they too are reborn into each generation.  But Gharudya do not listen to the voices of their reincarnated souls.  Instead they collect their own reincarnated souls.

They drink the Dreamwater to learn what sins their soul has committed in the past.  Faithful Gharudya have a complicated funeral rite.  It imprisons their own souls into Sirinfetishes upon their death.  These magical items contain all the souls a Gharudya had collected in life.  A collection often made by killing evildoers, as well as finding evil souls that have recently died.

To die without imprisoning their own souls is seen as a great wrong in the minds of the Gharudya.  They do not see themselves as a good or just people.  They must be sealed away along with their prisoners to insure the betterment of the world.  The Gharudya see the diminishing numbers of their people as a sign.  It is a sign that the world is becoming better with time.

Every Gharudya has a song.  It is a mournful dirge that grows as their collection does.  But there have always been Gharudya that try to abandon their duty, that try to escape the song.  Other Gharudya know better, a harpy can never escape their song.  Most Gharudya also know how to use their song to draw others to them, to hypnotize those whose minds lose concentration enough to resist them.

Witching Winds

The Gharudya worship the Kazic goddess Kazi-Paja, the Witching Wind.  In Gharudya Kazism, Paja sacrifices her own beauty to save the world from drowning.  The lesson they learn is not to seek out the path for the world.  But instead, they are to find the witching wind and let it take over their lives completely.

Witching Wind priests often are leaders of Gharudya clutches.  Clutches are the term used for any traveling Gharudya community.  Witching Wing Priest's blessings hatch healthy eggs.  They teach the Rite of Taking, the rite that all Gharudya use to take souls from evildoers they slay or see die.  As a people, all Gharudya are nomadic.  They travel looking for evildoers.  Each clutch is more interested in searching for evil souls than building settlements.

The Gharudya have only a few handfuls of sacred sites.  One of which they share with fellow nomads, the Sabizi.  The nomadic city of Rani moves along paths that have ancient Gharudya monoliths.  The Gharudya visit them as part of sealing sirinfetishes away.  The Sabizi keep those places safe.  In turn, most Gharudya as a rule aid Sabizi whenever they see any of the greenfolk on their travels.

Wanderers and Rani

Sabizi and Gharudya often share campfires on the road.  The Sabizi dance while Gharudya play flute music.  They swap warnings of dangers.  They tell of great wonders they seen.  Both peoples even share a mutual interest in the Nagaorochi.  The Greenfolk fear their old, hidden masters.  But the Gharudya seek out Nagaorochi souls with zeal.  They are always certain that the serpentfolk have worthy evil souls for them to take.

As the Gharudya have no set homes, they wander.  Often they know trade routes better than others, making them valued guides.  Often they will take payment in the form of a convicted criminal.  In other times, they will follow rumors of those most horrible of evil souls.  They act as scouts.  More than a few Gharudya become bounty hunters.  Yet many others join Sabizi caravans.  They wander as musicians and always keeping an open eye for any evil they might cross.

Sacred Rookeries

As most Gharudya clutches wander, the only time Gharudya settle is for their eggs.  Gharudya take from a year to two years to hatch from their eggs.  Gharudya rookeries are the closest thing to actual settlements they have as a people.  The larger the rookery, the more sacred the locale becomes to them as a people.

Near Rani, large rookeries became the monolith sites the Nomadic City journeys along.  Any Rookery that sports more than twenty eggs attracts more Gharudya to it.  Until the eggs hatch, all Gharudya that hear of such a Rookery journey to it, adding to the site.  Once all the eggs have hatched, the Gharudya leave the place.

Sometimes they leave a single monolith.  Other times, they leave statues and even buildings.  Some Gharudya might come back to such places.  But most Gharudya only come back to them to die and complete their Sirinfetishes.

Saturday, March 11, 2017

Art, March 10th 2017

Haven't posted something since mid-February.  Ugh.

Alright.  Rather than bombard this with past weeks of art, here is this past week's load of art.  Last week I did a personal challenge of seven colors in seven days.  This week saw the end of that.  Also, a bunch of robots.  A Lamia.  A motley collection, but my motley collection of art. (ja, a bit of stretch on some of the dates, but whatever.  Gotta share the arts with you.)

What is this? On twitter and instagram I post these sorts of images every day.  If you are looking for some place to follow and get these in your feed, check those out. 

Also, if you want to support images like this, the stories on this blog and more, check out my patreon.  It isn't necessary for this stuff, but it'd help with expanding some of my projects a bit.  I also take commissions, so don't be afraid to message me about that.


Purple.  A tower, because it felt purple to me.

Violet, the last one.  I kinda don't see why violet has to be considered different from purple or red, but... oh well.  

A bit of an action pose.  I didn't see a reason to color this, as the action in it felt fine without color.  A Cecaelia doing a roundhouse kick was kinda challenge?  I felt like it was.  


Image from my head.  A robot hanging from the ceiling.  The colors snapped very well together.  Very red, maybe an echo of my week of monochromatics.

Got a bit of a robot tear.  A friend like the idea of more robot stuff, but my second foray on it was something junkyard-ish.  Tired, my only comment on posting it was "Everything dies."

Well, that sounds positive, don't it?


I thought about arting an incarnation of stupidity or something weird like that.  But a friend insisted and I did another hanging robot.  Instead of red, I did this one in blue.  And I did a bit of rhyme paraphrasing for it too.  The factory and textured turned out pretty amazing on it.

Ugh.  I don't like how this Lamia piece turned out.   I've been researching them as a subject, but couldn't quite make it look right.  Le sigh.  And is my nature with these, I share my duds as well as my bombs.


Ja.  There are two versions of this one.  I loved my first result, but I think my obsession with the character design kept me from perfecting the composition.  It's up to you to decide which one is better.  I think the bottom one with more purples is the best one.  

I think the lesson is that I need try out more color schema and work colors more.  The time consumption of these colored pieces though, make them feel like they take forever to get done to me.

If you'd enjoyed any of these, consider commissioning a piece from me.   The cost varies from $10 to about $25.  Follow the link for instructions on how.